Student Laboratory "InfoSphere" – An Extracurricular Place of Learning for School Students of All Ages
The InfoSphere, founded in summer 2010, is an extracurricular learning place particulary for Computer Science topics. Its various workshops offer several perspectives on numerous facets and applications of Computer Science for school students of all ages and types of schools, beginning with the third class.
Digitisation in education and research enables new forms of location-independent networking of laboratory infrastructures. This involves mastering technical, organisational and didactic challenges. A research consortium consisting of the University of Applied Sciences Stuttgart (HFT), the Bremian Institute for Production and Logistics (BIBA), the Institute for Knowledge Media (IWM) of the University of Koblenz-Landau, RWTH Aachen and the University of Parma is meeting these challenges in the project funded by the German Federal Ministry of Education and Research (BMBF). Click here for the DigiLab4U project.
The joint project MeinBerufBau focuses on trainees with a learning disability who (would like to) complete dual training in a training occupation in the construction industry in the sense of a narrow understanding of inclusion. The aim is to develop digital learning settings that provide new forms for collaborative learning by trainees with and without learning disabilities. The focus here is on designing barrier-free learning and education processes to support trainees in learning and exercising a vocational activity over the long term.
The project ERBSE – „Enable Risk-aware Behavior to Secure End-users” – aims at end-users as factors in IT security. Users compromise their own security and by extension the security of devices within their network through their behavior. The optimal level of security is degraded by lacking, maladaptive or inadequate action. Consequently, the research foci of ERBSE are twofold: The first goal is technical – to find out what knowledge is actually necessary. The second is didactic – to find out how to convey that knowledge. ERBSE will integrate both questions in order to design, implement, and evaluate game-based learning interventions that improve IT security for end-users. The project is part of the postgraduate research training group NERD.NRW. Click here for the ERBSE project.
LeBiAC - Quality Initiative in Teacher Education
As part of the LeBiAC project our Computing Education Research group develops measures for the development of teacher training: Open Educational Resources, Collaborative Learning Games and Extracurricular Labs in teacher training. The current LeBiAC project is the continuation of the succesful project LeBiAC-Phase 1.
In the TABULA project, we examine the use of tangible objects on interactive multitouch tables in computer science education.
"Personal Photonics" is a large joint project of InfoSphere with the Media Computing Group of Chair i10 at RWTH Aachen University, which is funded by the Federal Ministry of Education and Research as part of the funding measure "Open Photonics". This project provides interactive demonstrators that utilize photonics technologies, such as depth-cameras, LEDs and stereolithography 3D Printing. InfoSphere will carry out Arduino microcontroller programming workshops with photonics aspects to a broad audience throughout Germany and online.
The aim of MINT-L-OER-amt is to integrate the concept of Open Educational Resources (OER) into the STEM education and training programs at the RWTH Aachen University. This is accomplished by qualifying and supporting certain target groups to create, edit and utilize OER Materials for teaching purposes. The target groups are: Lecturers and students of the STEM didactics at RWTH, current school teachers in the region and later on other lecturers and STEM field students of RWTH. The above-mentioned groups are to be qualified gradually supported by the center of excellence at RWTH (MINT-L⁴@RWTH). All materials used within the qualification program will be available also as OER.
Blended Learning Project
The aim of the video project is to produce a few scenes that highlight the technological differences which have arisen over time with computer science. In doing so, knowledge of the basic work of producing a film should be collected.